Gaming

September 19, 2012

A Pile of Junk

Lasting First Impressions of Deponia

Developed by Daedalic Entertainment

Deponia boxart» Point and click adventure games are making a resurgence in the game market and Daedalic Entertainment adds to the mix with the release of Deponia.  Deponia is the fast-paced, humourous story of ill-tempered Rufus, who is more convinced of his own greatness than anyone around him.  Determined to escape the trash heap that is his home of Deponia, Rufus devises a plan to achieve his dream of living among the rich and wealthy in the cities high above the planet’s surface.  But plans like these don’t always go smoothly, do they?

Deponia’s wonderful cartoon-like world is styled after such authors as Terry Pratchett, Douglas Adams, and Matt Groening, all hand painted with painstaking details.  The quality and effort put into the game shows from the moment it begins and the humor is apparent immediately.  Immediately upon the game’s onset, I knew I was going to be in for a treat, from the beautiful set pieces, to the fully-voiced characters, to the clever puzzles, Deponia has it all.

Deponia screen 1

Once past the obligatory tutorial, which can be skipped if you’re already familiar with how these games work, the game proved to be one challenging puzzle after another.  Players are going to have to really think outside the box to progress through this game but once each puzzle is solved, the satisfaction is immense and is paid off with a smart and funny cut scene. Items will be used in ways you never would have thought of which lends to the quirkiness and humour of the game.  To help speed things up, however, the spacebar can be used to highlight all the selectable items on the screen instead of having to just move the mouse around searching for something you may have missed.  Once I discovered this shortcut, some puzzles really seemed to fall into place.  Albiet, strangely in some cases.

Deponia screen 2

Not only will you find yourself finding and collecting items, you will also be required to combine two or more items into another in order to proceed.  Additionally, there will be small mini-game puzzles to solve in order to progress and these present yet another thrilling challenge to overcome.  When I started the game, I found myself really challenged trying to figure out what I needed to do. Several items were truly hidden and discovering what items were needed to get to them proved to be a intriguing.  Deponia demands that the player really think imaginatively to solve these seemingly simple puzzles.

Admittedly, I’ve never been a huge adventure game fan but Deponia really showed me what I’ve been missing.  Fans of Adventure games are going to love Deponia. From the hand-painted sets, wonderfully humorous and fully voiced dialogue, to the quirky story and world it takes place on, this game has all the makings of a great experience.  Once you’ve finished this one, you can look forward to the sequel, Chaos on Deponia, releasing very soon.

Daedalic Entertainment, I gave you an hour and I am IMPRESSED.



About the Author

Sean

Sean is an avid gamer and lover of all thing tech. He is a dedicated husband and the father to three beautiful daughters. In addition to taking his love of gaming to a new level with this site, Sean is also host of our podcasts: The OMG! Hour, Lost Treasures of Gaming, and Primetime as well as the bi-weekly podcast mashup show, Gamers Unscripted. Follow Sean on Twitter as @Xiantayne and this blog as @OMGnexus.






 
 

 

PAX East 2016 Day Two: Our Day in Review

PAX East 2016 Day Two PAX East Day 2 is complete and, while the day wasn’t as exciting as Day 1, we did see some amazing games.  Games discussed today include: Forced Showdown, From Beneath, In Between, Mekazoo, Lumo, S...
by Sean
0

 
 

Episode 12: Adventure

Interview with Warren Robinett Adventure. It’s both the name of this Lost Treasure, and the genre it defined. Of course, I’m not talking about the text-only adventure based on Colossal Caves, the the text adventure creat...
by Sean
0

 
 

Sopwith

Lost Treasures In the era of classic video games, some of the best games come out of the need to exploit or demonstrate some sort of technology.  ID Programming wizard John Carmack wanted to prove that smooth scrolling was p...
by Syd Bolton
0

 




0 Comments


Be the first to comment!


Leave a Reply


 
%d bloggers like this: