Podcasts

November 3, 2012

The OMG! Hour: Episode 26

The One with the Can’t Hear You Song

» Besides talking about what we’ve been playing this week: HAWKEN, Guild Wars 2 (Jeff hit level 80. Ding!), NFS: Most Wanted, and Assassin’s Creed III, we also discuss these questions: What motivates you to finish a game? What keeps you coming back for more? We then talk about the Disney/LucasFilm buyout that took the world by storm this week and how we feel about it, especially in light of LucasArts also being sold to Disney.  Oh, and want to know where Craig has been? Be sure to listen.  All this can be yours. Only on The OMG! Hour, Episode 26.Hawken-Screenshot-01LINKS

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TheOMGHour
is The OMG! Hour Podcast (Old Married Gamers). Games and general Geekery fun!




 
 

 

Episode 282: Looking Forward at 2018: PS4 & Xbox One

It’s our second episode in which we look forward at 2018 and what’s coming up this year. In this we take a look at PS4 and Xbox One, the games that we’re looking forward to, those that we really don’t ca...
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Episode 281: Looking Forward at 2018: VR & Switch

It’s the beginning of the year so it’s time we discuss what we’re looking forward to in 2018. Since we’re without Tycko this week (though we get a brief view of Disney World this episode), we discuss tha...
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Episode 280: The One with the Fixed Lists

With Jeff still on vacation, we take time to review the major 2017 Top 10 Lists and make much needed revisions to them. Polygon, GameSpot, Game Informer, Kotaku, and The Game Awards all got it wrong and it was up to us to make ...
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2 Comments


  1. I thought the discussion about the Assassin’s Creed III advance review copies was interesting; there is a really healthy discussion (or debate, or flame war, depending where you read) going on these days among the gaming press/reviewers about the relationship between reviewers and PR people and marketing/advertising, isn’t there? (Sparked by http://www.eurogamer.net/articles/2012-10-24-lost-humanity-18-a-table-of-doritos etc.)

    In the light of all that (and to be fair, that whole broader discussion I just mentioned wasn’t part of this podcast), I think I would be careful about calling it “an honour” to receive a free review copy of a game — it’s supposed to be “business,” isn’t it? Being “wowed” is what the PR people want you to feel, right, and it’s part of the marketing game they are playing with the freebies and the launch parties. Ubisoft knows: it’s actually not “free,” it’s payment for a review.


    • Sean

      You make a good point about it being business, but I think game viewers have fallen into a sense of entitlement when it comes to recieving games early. I certainly understand it as a sort of “payment” for the advertisement that the review essentially is. Not all viewers get to keep the game, however. Nintendo, for example, puts reviewers on a loaner program at first so nothing is actually given to them to keep until they’ve proven themselves. I just don’t want to lose sight of the fact that I’m lucky to be able to review games and recieve the games directly from the company. Ubisoft doesn’t have to send me anything and there’s really nothing I can do about it. It’s not my right to review their games, it a privilege to be on their review list.



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