Lasting First Impressions of Ninja Gaiden 3: Razor’s Edge
Developed by Team Ninja | Published by Nintendo
» The Ninja Gaiden franchise has always been a series of hard-core action games with a difficulty set so high that it turned many away. Including myself. I have played several games in this series in the past but I could never enjoy them due to this incredibly high difficulty. These games are not for everyone. With the release of the Wii U platform seeing Nintendo finally enter the current generation’s arena, it was time to bring to this console what could only have been achieved on the PS3 or Xbox360. The result is Ninja Gaiden 3: Razor’s Edge, another M-rated entry in the Wii U Launch lineup proving to consumers that Nintendo hopes to win back some hardcore gamers. As usual, I sat down with Ninja Gaiden 3: Razor’s Edge for an hour to see if I was up for the challenge.
After a brief opening cut-scene, Ninja Gaiden wastes no time throwing the player into the fray with wave after wave of enemies. Swords, guns, and rockets fly in a constant flurry of over the top action with loads of blood and gore. As with any game of this caliber, players will find themselves mashing a few key buttons in an attempt to pull off multi-hit combos and dodge incoming attacks. Ninja Gaiden 3 spares nothing when it comes to blood, gore, and multiple dismemberments as Ryu slices his way through the competition.
Unfortunately, this constant button mashing just gets tiresome after repeating it on every wave of enemy, level after level. The action is so frenzied that I had a difficult time discerning Ryu from the enemies so I was constantly just mashing buttons hoping to hit something. Pressing the RT+A button allows Ryu to dodge an incoming heavy attack, but there was never any warning of an impending attack so it was difficult to ever dodge one. Additionally, the camera seems to constantly change angles during a battle making the cacophony of action arduous to keep track of. During particularly bloody killings, the screen is splashed with blood and body parts obscuring the action and further confusing the player’s whereabouts.
The game can be played with either the Gamepad or a Pro Controller and either will work fine for this game. It may be a little more natural to play a game like this with the Pro Controller but the second screen of the GamePad adds some interesting quick buttons that come in handy during gameplay; quickly switching weapons, viewing the proper path via Ninja Sense and upgrading skills are all available on the second screen.
Overall, Ninja Gaiden 3: Razor’s Edge preserves the hardcore, bloody action that fans of the series have come to love, but it never seems to stray away from a constant barrage of enemies and button mashing. This gameplay style gets old quickly and I found it hard to find any interest in the game after playing it for an hour. Ryu is difficult to distinguish against the generic enemies which seem to be the same throughout making this a matter of just pressing buttons in hopes of killing everything around. If button mashing action games are your preference, you won’t go wrong with Ninja Gaiden 3: Razor’s Edge, but I have no desire to revisit this game.
Team Ninja, I gave you an hour and I am NOT IMPRESSED.