Gaming

October 30, 2013

Goodbye Deponia

Lasting First Impressions

It never ceases to amaze me the talent that exists at Daedalic Entertainment.  With their games coming out barely six months apart, they always deliver compelling stories full of dynamic and interesting characters.  Goodbye Deponia is Daedalic’s latest point-and-click adventure, which is the finale of an incredible comedic story following Rufus and Goal on their quests across Deponia.  Their new quest is of epic proportions as they fight their way to Elysium to prevent Deponia from being completely obliterated.

Goodbye Deponia begins much like its predecessors: with a quirky tutorial. Players can expect the same great script that always follow a Daedalic game.  With Rufus being such a vibrant character, it’s hard not to fall in love with him even as the player deals with his peculiar antics.  Easy and intuitive controls continue to shine in Goodbye Deponia as Daedalic has mastered their craft of point-and-click adventures.  The most enjoyable part of this series is the large amount of spoken dialogue.  So much story is told using dialogue options in the game and this extends it in such a great way.  Each character has their own great voice-over talent and the player can expect to enjoy the interaction between characters without feeling like things are dragging on.

Goodbye Deponia Screen (9)

I can’t rave enough about Daedalic’s game design.  It takes a lot of talent to create a comicy-steampunk environment to drop all their great characters in. As a point-and-click adventure, the backgrounds have to be compelling and really give the player a large field of view to keep them interested.  Much like The Night of the Rabbit, Goodbye Deponia does this flawlessly. The game follows the series’ design and stands out from Daedalic’s other titles.

Unfortunately I have to admit I never completely finished the second chapter in this trilogy, Chaos on Deponia.  During my play session with Goodbye Deponia, it was difficult to relate to the characters and story because I had forgotten so much, but I have to say, this game has really sparked my interest in starting the series from the beginning.  Another win for Daedalic.  I hope they continue with trilogies such as this as I always find that these stories become much more immersive the longer they are told.

Daedalic Entertainment, I gave you an hour and I am IMPRESSED.

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About the Author

Diana
Diana is an Apple Administrator and a Post Sound Assistant at a major Canadian television company whose love of gaming first began with such classics as Doom, Duke Nukem and the King's Quest Series. A previous job at EB Games has caused her collection of both console and PC games to grow to epic proportions. Her preferred genre is Sci-fi and her favourite titles are Mass Effect, Deus Ex and Dead Space. In any video game, however, what really matters to Diana, is a good story. Diana can be found on Xbox Live and on PSN as Limesplash.




 
 

 

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