Lost Treasures

September 9, 2015

Episode 9: Mr. Robot and His Robot Factory

Interview with Ron Rosen


Sean geeks out a lot this week as we sit down with Ron Rosen, the man behind Sean’s absolute favourite Commodore 64 game, Mr. Robot and His Robot Factory. We learn about the inspirations behind the game which, coincidentally, include a certain game we discussed a few weeks ago.  Could there be a future in store for this game classic game?  Time will tell.

You’ll find that platforming games will often find their way to being a lost treasure because they are very often what made many young gamers fall in love with the concept of video games. Although the genre has seen a lot less releases in the past few years, it was certainly very strong in 1984 when Mr. Robot and His Robot Factory came out.

Written by Ron Rosen and published by Datamost, Mr. Robot and His Robot Factory at first glance might look a little bit like a clone of Miner 2049er. That’s not a bad thing, and although it shares some gameplay elements and graphic style it’s certainly its own game.


Featuring 22 levels, Mr. Robot and His Robot Factory featured more screens than previous games like it but of course it didn’t stop there. Perhaps inspired by Lode Runner, Mr. Robot and His Robot Factory features a level editor allowing players to produce their own levels which effectively extended the life of the game for players indefinitely.

Unlike many other games of the time, Mr. Robot and His Robot Factory added one element that created a lot of player stress. Your energy units would start at 100 and decrease at a rate of 1 approximately every second, giving you just under two minutes to finish each level. In the beginning of the game this was a fairly easy thing to do, but in later levels it became
much more difficult. Also, the Robot could not survive long drops so you had to be careful if you decided to jump off a certain platform as to whether or not you had a short enough distance to fall, or risk dying.


The game was originally developed on the Atari 8-bit computer and then ported to the Commodore 64 and Apple II. You can find the ROM online easily these days and play with an emulator, but as always, it is best experienced on the original hardware with an original joystick.

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About the Author

Sean is an avid gamer and lover of all thing tech. He is a dedicated husband and the father to three beautiful daughters. In addition to taking his love of gaming to a new level with this site, Sean is also host of our podcasts: The OMG! Hour, Lost Treasures of Gaming, and Primetime as well as the bi-weekly podcast mashup show, Gamers Unscripted. Follow Sean on Twitter as @Xiantayne and this blog as @OMGnexus.



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