Episode 3: U-Boat

U-Boat: Interview with Mark Vittek oday we are looking at what is likely the most obscure Lost Treasure to date. In 1983, computer stores were few and far between and the world wide web was just a mere dream. So software dis...
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Episode 14: American McGee’s Alice

Interview with American McGee   Talk to Us! Twitter: @LostTreasuresOG Sean: @Xiantayne Our Gaming Archaeologist: @SydBolton Open Forum Radio Gaming History 101 YouTube: Lost Treasures of Gaming Livestream Archive  Su...
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Robert Jaeger: Montezuma’s Revenge [C64]

Interview with Robert Jaeger In 1984, an 18 year old saw his dreams come true and Montezuma’s Revenge was released into the world by Parker Brothers.  As one of our favourite games to ever grace the Commodore 64, we are...
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Episode 4: Rescue on Fractalus!

Rescue on Fractalus!: Interview with David B. Fox Started in 1982 and lasting until 2013, LucasFilm Games (eventually renamed LucasArts) made some amazing games. While many of them involved George Lucas’s film proper...
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Episode 15: Smash TV

Interview with Mark Turmell Although by 1990 there were not as many arcade games being produced as some people would have liked, Williams was definitely still in the game and released SMASH TV to eager audiences in April of ...
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Episode 5: Ghostbusters the Videogame

Ghostbusters the Videogame: Interview with Ken Rogoway Movies based on video games are usually very, very bad. Video games based on movies have a more polarizing track record. They are usually really good or really bad. In t...
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Episode 16: Remember Me

Interview with Jean-Maxime Moris Memories can be a subjective thing with some people having better ones than others. Wouldn’t it be interesting if our memories could be digitized, just like photos, and downloaded into a mast...
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Episode 6: Miner 2049er

Miner 2049er: Interview with Bill Hogue   latform games have always been my favourite type of game. While many people today would likely cite Super Mario Bros. as their first and favourite platform game, there were many...
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Episode 17: Marble Madness

Interview with Mark Cerny By the end of 1984, arcades were already on a bit of a downward spiral.  The hardware, however, was getting better and better and games were featuring powerful 16-bit processors like the Motorola 68...
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