Kristen Sych: CoD Black Ops Cinematics

Interview with Kristen Sych This isn’t a normal episode of Lost Treasures of Gaming.  This week we are joined by Kristen Sych, a personal friend and High School buddy of Syd’s.  Kristen is a cinematics director a...
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Episode 2: Sopwith

Sopwith Sopwith, developed in 1984, started out as a game that should never have been widely available.  It was just a demo.  Now it has a huge cult following.  We are joined this week by the developer of Sopwith, David L. C...
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Episode 13: Summer Games II & Chip’s Challenge

Interview with Chuck Sommerville When one thinks about the best games on the Commodore 64, it’s hard not to think about some of the amazing sports titles that were released on the system. One that stands out above the ...
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Jason Canam: Wizard [C64]

Interview with Jason Canam This week’s Lost Treasures of Gaming take a bit of a twist with our coverage of a classic video game. While normally we would interview someone who was personally involved with the original dev...
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Episode 3: U-Boat

U-Boat: Interview with Mark Vittek oday we are looking at what is likely the most obscure Lost Treasure to date. In 1983, computer stores were few and far between and the world wide web was just a mere dream. So software dis...
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Episode 14: American McGee’s Alice

Interview with American McGee   Talk to Us! Twitter: @LostTreasuresOG Sean: @Xiantayne Our Gaming Archaeologist: @SydBolton Open Forum Radio Gaming History 101 YouTube: Lost Treasures of Gaming Livestream Archive  Su...
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Robert Jaeger: Montezuma’s Revenge [C64]

Interview with Robert Jaeger In 1984, an 18 year old saw his dreams come true and Montezuma’s Revenge was released into the world by Parker Brothers.  As one of our favourite games to ever grace the Commodore 64, we are...
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Episode 4: Rescue on Fractalus!

Rescue on Fractalus!: Interview with David B. Fox Started in 1982 and lasting until 2013, LucasFilm Games (eventually renamed LucasArts) made some amazing games. While many of them involved George Lucas’s film proper...
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Episode 15: Smash TV

Interview with Mark Turmell Although by 1990 there were not as many arcade games being produced as some people would have liked, Williams was definitely still in the game and released SMASH TV to eager audiences in April of ...
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