Robert Jaeger: Montezuma’s Revenge [C64]

Interview with Robert Jaeger In 1984, an 18 year old saw his dreams come true and Montezuma’s Revenge was released into the world by Parker Brothers.  As one of our favourite games to ever grace the Commodore 64, we are...
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Jason Canam: Wizard [C64]

Interview with Jason Canam This week’s Lost Treasures of Gaming take a bit of a twist with our coverage of a classic video game. While normally we would interview someone who was personally involved with the original dev...
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Kristen Sych: CoD Black Ops Cinematics

Interview with Kristen Sych This isn’t a normal episode of Lost Treasures of Gaming.  This week we are joined by Kristen Sych, a personal friend and High School buddy of Syd’s.  Kristen is a cinematics director a...
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Joe Decuir: The Atari 2600 & Combat

Interview with Joe Decuir It’s time to go back to where it all began. Our guest this week was instrumental in designing and bringing the original Atari 2600 console into our lives, as well as the pack in game, Combat.  ...
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Lorne Lanning: Oddworld Inhabitants

Interview with Lorne Lanning Get ready for the longest episode of Lost Treasures of Gaming yet! We are pleased to welcome Lorne Lanning to the show this week to talk all about his Oddworld Inhabitants games, including Abe̵...
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Episode 20: Boulder Dash

Interview with Chris Gray We are excited to welcome a true Canadian Video Game Pioneer to the show, Chris Gray.  Chris Gray got his first big break in the video game business with Boulder Dash, released in 1984. This single g...
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Episode 19: Earthworm Jim

Interview with David Perry We are honoured to have industry veteran David Perry on the show this week.  If you don’t think you know who David is, you do.  David has been programming games since the age of 15 and was th...
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Episode 18: Steve Cartwright

Interview with Steve Cartwright This week’s show is a little different as we will not be concentrating on just one game.  Our guest this week is one of the founding members of Activision, Steve Cartwright.  Steve was t...
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Episode 17: Marble Madness

Interview with Mark Cerny By the end of 1984, arcades were already on a bit of a downward spiral.  The hardware, however, was getting better and better and games were featuring powerful 16-bit processors like the Motorola 68...
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