Kristen Sych: CoD Black Ops Cinematics

Interview with Kristen Sych This isn’t a normal episode of Lost Treasures of Gaming.  This week we are joined by Kristen Sych, a personal friend and High School buddy of Syd’s.  Kristen is a cinematics director a...
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Joe Decuir: The Atari 2600 & Combat

Interview with Joe Decuir It’s time to go back to where it all began. Our guest this week was instrumental in designing and bringing the original Atari 2600 console into our lives, as well as the pack in game, Combat.  ...
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Episode 1: The PC Museum

The PC Museum It’s the very first episode of The OMG! Hour’s first official spin-off show.  In this inaugural episode, your host, Sean Evans, and your Gaming Archaeologist, Syd Bolton, discuss the formation of the ...
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Episode 5: Ghostbusters the Videogame

Ghostbusters the Videogame: Interview with Ken Rogoway Movies based on video games are usually very, very bad. Video games based on movies have a more polarizing track record. They are usually really good or really bad. In t...
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Episode 4: Rescue on Fractalus!

Rescue on Fractalus!: Interview with David B. Fox Started in 1982 and lasting until 2013, LucasFilm Games (eventually renamed LucasArts) made some amazing games. While many of them involved George Lucas’s film proper...
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Episode 15: Smash TV

Interview with Mark Turmell Although by 1990 there were not as many arcade games being produced as some people would have liked, Williams was definitely still in the game and released SMASH TV to eager audiences in April of ...
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Episode 9: Mr. Robot and His Robot Factory

Interview with Ron Rosen You’ll find that platforming games will often find their way to being a lost treasure because they are very often what made many young gamers fall in love with the concept of video games. Altho...
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Episode 6: Miner 2049er

Miner 2049er: Interview with Bill Hogue   latform games have always been my favourite type of game. While many people today would likely cite Super Mario Bros. as their first and favourite platform game, there were many...
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Episode 17: Marble Madness

Interview with Mark Cerny By the end of 1984, arcades were already on a bit of a downward spiral.  The hardware, however, was getting better and better and games were featuring powerful 16-bit processors like the Motorola 68...
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