Memoria BoxDaedalic Entertainment, known for their exceptional point and click adventures have created yet another title: Memoria.  Daedalic always strives to use new techniques when creating their adventures and Memoria is no exception to this.  Their new game is based around two characters that are in separate time periods, 500 years apart. The game begins abruptly with Geron , Hero of Andergast seeking council from a travelling merchant about obtaining a transmogrification spell at the cost of solving a riddle.  The merchant tells Geron a dream he had where he thinks the riddle lies and the player begins their journey playing as Princess Sadja, 500 years in the past. Although nothing is explained early on, the game slowly reveals the plot of Sadja fighting demons in the Gorian Desert and becoming a great hero, only to become forgotten due to strange occurrences that Geron must get to the bottom of.

Gameplay is pretty straightforward for the player. Memoria uses a dialogue choice system like some of Daedalic’s other games, which adds immersion into the cut scenes. The player is also quickly introduced to the use of the spacebar as a way to check points of interest in a given scene, which helps immensely in the harder puzzles as items on the map are blended well into the backgrounds. Movement is simple with the mouse but feels a little more sluggish in this particular title.  Fortunately, the game allows for double-click shortcuts to move to the next scene. I did have some issues when moving downwards on the screen, as I would accidentally open the inventory if I clicked too low.

Memoria Screen 9

Graphically, the game seems to lack in detail and that makes it feel a little bit rushed in comparison to their recent game, The Night of the Rabbit. Perhaps Daedalic was purposely changing their art style to a smoother look, but I felt that the backgrounds lacked in detail and made the game feel less appealing. Although this is the case, their cartoony design did work well with Memoria’s content and I noticed their main characters stand out nicely from the background with the help of a 3D effect added to their design.

Daedalic’s orchestrated music choices suited Memoria and overall the sound design was smooth and memorable. I wish I could say the same for the voice talent. With so many points of interest around that the player can explore, countless lines of dialogue were recorded. Some of the actors felt like they belonged in Memoria’s universe but others seemed forced and I could sense when certain actors talked amongst themselves that they weren’t actually in the same room while recording their scenes.

All in all, Memoria didn’t add a lot to the rack of games Daedalic has under its belt. I felt it was hard to keep going due to having played so many similar titles lately. I wouldn’t throw it out of bed, but I hope Daedalic chooses to branch out a little more in the future.

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About the Author

Diana is an Apple Administrator and a Post Sound Assistant at a major Canadian television company whose love of gaming first began with such classics as Doom, Duke Nukem and the King's Quest Series. A previous job at EB Games has caused her collection of both console and PC games to grow to epic proportions. Her preferred genre is Sci-fi and her favourite titles are Mass Effect, Deus Ex and Dead Space. In any video game, however, what really matters to Diana, is a good story. Diana can be found on Xbox Live and on PSN as Limesplash.