Remember to Forget


s a huge science fiction fan, I felt compelled to play Dontnod Entertainment’s new title Remember Me to satiate my hunger for a futuristic adventure. I’m always wary of new IPs, but I had a good feeling about this one based on what was shown so far. Remember Me centers around the main protagonist Nilin, a memory hunter who has been captured by Memorize, the massive corporation that invented memory sharing. You begin the game as Nilin’s memories are being erased by Memorize and are only rescued by a fellow errorist moments before her mind is completely wiped. Your overall goal is to take down Memorize and retrieve all of Nilin’s lost memories while rescuing fellow errorists in the process.

Prior to Remember Me’s release, Capcom showed some amazing trailers and concept art.  I was pleased to find that these design elements transferred perfectly into the game. The look is moody, modern and perfectly suited to the feel of the game’s futuristic city, “Neo-Paris”. Although they achieve some great things with their design, they limit the player in very foolish ways.  Paths are completely linear and Dontnod chose to put “Do Not Enter” or “Closed until 3PM” signs on every single door in Neo Paris. This is so ridiculous it’s laughable, especially after spending so much time designing such a beautifully detailed city.

Remember Me Screen 1

Although they achieve some great things with their design, they limit the player in very foolish ways.

Music and sound effects, on the other hand, match this game very well. The orchestrated/synthetic style of soundtrack is gorgeous. They incorporat some fantastic electronic music when you successfully finish a combo and this alone was the largest factor that motivated me to keep the combos going. Sound effects during certain “glitch” sequences successfully made me think the game was glitching, which is their intent.

One great mechanice in Remember Me is the ability to enter people’s memories and bend the truth of what they remember. During these memory sequences, small glitches appear on screen that inform the player that an item can be altered. The player then has to find the correct combination of changes to re-memorize the sequence.  This is a wonderful feature of the game because it requires great puzzle solving skills.  Unfortunately, it is a bit of a let down that there aren’t more of these sequences throughout the game.

Remember Me Screen 2

Although Remember Me felt short, linear…the story makes the game worth playing

The combo lab was also cool feature added to the game but to be honest, I was expecting something completely different. I ended the game with 3 or 4 combos, and a bunch of moves that all basically did the same thing. I feel like this feature fell short and could have been so much more by giving the player more combos and perhaps even the ability to test them in the combo lab (since you can’t test them when no enemies are around).

Although Remember Me felt short, linear, and had some severe lagging problems, the story makes the game worth playing. I can picture this game as a wide RPG similar to Mass Effect or Deus Ex, with more exploration and less “Do Not Enter” signs. I’m not sure why Capcom chose not to go this route as it took away from the immersion into the world of the game. As great as the story is, the game itself, unfortunately, is bland and forgettable in the long run.

About the Author

Diana is an Apple Administrator and a Post Sound Assistant at a major Canadian television company whose love of gaming first began with such classics as Doom, Duke Nukem and the King's Quest Series. A previous job at EB Games has caused her collection of both console and PC games to grow to epic proportions. Her preferred genre is Sci-fi and her favourite titles are Mass Effect, Deus Ex and Dead Space. In any video game, however, what really matters to Diana, is a good story. Diana can be found on Xbox Live and on PSN as Limesplash.